return {
	name = "Earth Temple",
	level_range = {1, 50},
	max_level = 3,
	actor_adjust_level =  function() return game.player.level + rng.range(-1,3) end,
	width = 40, height = 40,
	all_lited = true,
	persistant = "zone",
-- In case I want to apply a tint to the map
--	color_shown = {0, 0.8, 0.8, 1},	-- colors everywhere
--	color_obscure = {1, 1, 1, 1}, 		-- colors of previously seen places
	generator =  {
		map = {
			class = "engine.generator.map.Maze",
			wall = "ELEMENTAL_WALL",
			floor = "ELEMENTAL_FLOOR",
			up = "UP",
			down = "DOWN",
		},
		actor = {
			class = "engine.generator.actor.Random",
			nb_npc = {20, 30},
		},
	},
	levels =
	{
		[1] = {
			generator = { map = {
				up = "WARPATH",
			}, },
		},
		[3] = {
			width = 70, height = 70,
			generator = {
				map = {
					class = "engine.generator.map.Static",
					map = "zones/temple",
				},
				actor = { nb_npc = {0, 0}, },
			},
		},
	},
}
